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File 128011996215.jpg - (407.55KB , 1920x1080 , penis0000.jpg )
1104 ID: 9ef1d7 0 No. 1104
man, i wonder if the ai will even be able to navigate and fight in such an area

what are you guys doing with alien swarm?
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>> ID: 92fb26 0 No. 1105
someone should remake some l4d levels for AS
>> ID: 9eda1a 0 No. 1106
File 128015485342.jpg - (343.69KB , 1680x1050 , asi-jac8-skyblue0000.jpg )
1106
>>1104
trying to figure everything out as far as game mechanics, i love/hate how valve did the elevators.
>> ID: dd591e 0 No. 1108
File 128015550387.jpg - (325.85KB , 1440x900 , faggotshit0008.jpg )
1108
Kind of getting used to spawners and balancing out the amount of enemies to throw at you at a time, but I'm having plenty of fun making Tech Hell puzzles.
>> ID: ce458a 0 No. 1109
So... Are some realy released?
>> ID: da29e2 0 No. 1113
>>1106
I want that map so badly.
Spiral Swarm?
>> ID: 4f5dd3 0 No. 1115
Trying to stop pl_badwater from crashing my game.Thats what.
>> ID: 3b6a56 0 No. 1123
>>1106
and how would that be?
>> ID: 9eda1a 0 No. 1125
File 128061184096.jpg - (28.77KB , 440x291 , reallyhopesomeonegetsthis.jpg )
1125
>>1123
Well its not the elevator that moves, its actually the level itself!
>> ID: dd591e 0 No. 1126
>>1125
if the elevator moved, there would be a shit ton of trouble going on with the PCs, NPCs, items and turrets moving along it. Shit can get real gnarls.
>> ID: 930400 0 No. 1127
>>1125
is it? just the immediate surroundings around the elevator i assume?
>> ID: 9eda1a 0 No. 1128
>>1127
yeah
>> ID: d913ba 0 No. 1136
>>1125
i get it
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