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File 127991969948.jpg - (105.04KB , 1440x900 , mid.jpg )
1080 ID: 9d454f 0 No. 1080
Something I started working on a few days ago. Screenshots because DS asked for some.
Expand all images
>> ID: 9d454f 0 No. 1081
File 127991974647.jpg - (81.17KB , 1440x900 , mid-2nd yard.jpg )
1081
>> ID: 9d454f 0 No. 1082
File 127991975930.jpg - (85.63KB , 1440x900 , 2nd.jpg )
1082
>> ID: 9d454f 0 No. 1083
File 12799197692.jpg - (106.83KB , 1440x900 , last-yard.jpg )
1083
>> ID: 9d454f 0 No. 1084
File 12799197824.jpg - (109.99KB , 1440x900 , last.jpg )
1084
>> ID: cedeec 0 No. 1087
has valve ever even used those opened-up containers in one of their maps
>> ID: 5f11b7 0 No. 1090
>>1087
Make a sign on it that says "DON'T STAND ON ME"
>> ID: 9d454f 0 No. 1095
First alpha is finished!

http://www.mediafire.com/file/9oolb4xzz5278a7/cp_bunk_a1.zip
>> ID: 9d454f 0 No. 1117
Update:
-Fixed a BLU's forward spawn door
http://www.mediafire.com/file/4hy6y95mp3nm4du/cp_bunk_a2.zip
>> ID: 9d454f 0 No. 1251
File 128225598834.jpg - (136.33KB , 1440x900 , cp_bunk_a40002.jpg )
1251
- General optimizations
- Added platform above mid
- Changed the last cap so that there's a route on the same level as the point
- Added some small details on mid and in spawn

TF2Maps: http://forums.tf2maps.net/showthread.php?t=14785
Download: http://www.mediafire.com/?4phf5337e5fg4ps
>> ID: cc2e8e 0 No. 1325
dork have you tried 6v6 on this?
play any good?
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