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File 127079427894.png - (594.81KB , 1100x800 , tank.png )
376 ID: 828d27 6 No. 376
Just finished this.
Expand all images
>> ID: 828d27 0 No. 377
File 127079469892.jpg - (730.24KB , 1024x768 , throneroom.jpg )
377
Also old stuff from college
>> ID: 828d27 0 No. 378
File 127079474780.png - (334.46KB , 795x593 , pod.png )
378
>> ID: a6f45b 0 No. 379
if we keep this thread alive after i graduate, then ill be willing to post some models.
>> ID: 4d3f1a 0 No. 380
More stuff like this >>1175, the other things are nice and what not, but not nearly as clean and pleasing to my eyes as that hunk of manmachine action. Though I do like the clock and the light from it in the second picture.
>> ID: e463b2 0 No. 381
what application are you using max, maya?
>> ID: 070582 2 No. 382
File 127094229465.jpg - (52.05KB , 600x456 , clay_mslug.jpg )
382
>>1184
>> ID: 828d27 0 No. 383
>>1195
Maya 2009

>>1197
You make that? That's awesome.
>> ID: 7418cc 0 No. 384
How the hell do I get started doing this stuff, Like casually without taking classes or something
I started doing a blender tutorial a few years ago and ended up crying
>> ID: b77700 0 No. 385
I remember doing some gMax models awhile back. I was going to make a Ju 87 model but when I started reading about bones and animation and got scared and quit.
>> ID: 828d27 0 No. 386
File 127135098232.png - (161.19KB , 1680x1050 , mech_wip.png )
386
3 hours into modeling a Stone Rhino mech from Mechwarrior.
>> ID: 81a7d9 0 No. 387
>>1201
You can do it without taking classes through lots of devotion to tutorials, but if you can't get a handle for the interface or methods required to model, you're going to have a really hard time.
>> ID: 828d27 0 No. 388
File 127330764357.png - (296.01KB , 1280x720 , mech_00.png )
388
>>1233
7 hours in
>> ID: 828d27 0 No. 389
File 127330776992.png - (178.56KB , 1680x1050 , mech_01.png )
389
>> ID: 828d27 0 No. 390
File 127463879168.png - (538.76KB , 720x720 , testrender.png )
390
A test render of some assets for an indie game I'm working on.
>> ID: cb525e 0 No. 391
File 127477545070.jpg - (85.22KB , 1754x1067 , idk2.jpg )
391
hi can i post here too
>> ID: eda10e 0 No. 392
>>1850
Cool head bro. I need to learn zbrush.
>> ID: 55839b 0 No. 393
>>1854
I think that's sculptris.
http://www.sculptris.com/
>> ID: cb525e 0 No. 394
>>1858
yeah it's sculptris i'm just playing around with it
>> ID: eda10e 0 No. 395
>>1860
>>1858
Never heard of it, any good?
>> ID: cb525e 0 No. 396
>>1864
go check it out, it's freeware some guy made in like half a year. ridiculous.
>> ID: cb525e 0 No. 397
File 127504011912.jpg - (111.28KB , 1028x1038 , twofacespfdsfy.jpg )
397
idk
>> ID: fb0009 0 No. 398
>>1175
After taking your college classes has your art gotten you anywhere? I ask because i might do computer animation in college.
>> ID: e153f0 0 No. 399
>>1886
for me a bit, it all depends on which teachers you get. im about to graduate with a ba of fine arts in computer animation and from my experience, i see that tutorials and DVDs from Gnomon workshop or massive black will definitely improve your skills. school is more used for networking and getting used to the programs.

i also figured out that the demo that im going to turn in for graduation will not be sent to companies straight away. i will start a new one to after im done with school. demo reels are suppose to be catered to the company ur apply for. go to siggraph and evolve cg and computer animation conventions and stuff like that to increase your networking.

so if u decide to go to school for CA, then do the work for the sake of turning it it. do not recycle your old work for your demo reel, it will be outdated.
>> ID: 0c6165 0 No. 400
http://www.youtube.com/watch?v=gar_3v91vHI

I think that if I make it through this tutorial, (like 500 minutes long) I'll become an expert.
>> ID: 828d27 0 No. 401
>>1886
The most important things you get out of taking college courses for art is presentable portfolio pieces and networking with people. The entertainment industry is all about who you know.
>> ID: 0c6165 0 No. 402
File 127536140174.jpg - (28.78KB , 640x480 , Goalie Mask3.jpg )
402
Can anyone help me with 3DS Max?

I just taught myself how to use it yesterday and decided to make a goalie mask as my first project. Right now it's just a shell as you can see.

There are two things I can't quite figure out with this.

1: I want to add cuts, holes, and bolts to the helmet. Is there a way I can draw splines or something on it to cut out/extrude?

2: How can I make it not so paper thin? I've tried extruding it, but it leaves some unsightly edges and creases That just don't do.

Thanks in advance to anyone who wants to help out, and feel free to message me on Steam if you don't mind taking the time.
>> ID: 0c6165 0 No. 403
File 127536272859.jpg - (76.98KB , 900x542 , Anchor_with_barnacles.jpg )
403
As an example, how would this person make the barnacles, grip, and the rings on this anchor besides just making them all as separate objects and attaching them? Or is that what the pros do?

The two 'points' of the anchor seem simple enough, just extracted polygons from the base they're connected to.

I know it's not from the same program, but people do the same thing all the time in 3DS Max.

And how would I cut a hole in it? Say I want to for some reason make a hole in the base so I can put my dick through?
>> ID: 7759d8 0 No. 404
Depending on how you modeled your items you can turn objects into editable polys/mesh. Then under the modify panel edit the edges or vertices accordingly. It helps to have lots of segments in your original object. But keep in mind this is just how I do it, maybe someone else has an easier method.
>> ID: 0c6165 0 No. 405
That's the method I used to make the mask, I added a symmetry modifier and moved the tons of vertexes of a sliced sphere around until it shaped out nicely.

I can't figure out how to just 'punch' holes into it though. Tomorrow I think I'll go through every button there is until I learn them all.
>> ID: 828d27 0 No. 406
>>1902
You can punch holes in things with the Boolean Difference tool. Most 3d dev programs have it. Although it's usually a bad move since you often end up with results like this: >>/mods/633
>> ID: 828d27 0 No. 408
File 127925958873.png - (244.04KB , 1280x720 , mech_WIP.png )
408
12 hours in so far
>> ID: c1a106 0 No. 409
>>1175
aw I thought it was a MAMMOTH TANK ASSEMBLED
>> ID: 828d27 2 No. 410
File 127949580439.png - (374.57KB , 1100x800 , stone_rhino.png )
410
aaaaand I'm done.
>> ID: b4be81 0 No. 411
File 127973302343.png - (337.82KB , 517x875 , pro.png )
411
>>2407
Looks good but where is Star Man?

This is one I whipped up.
>> ID: 835134 0 No. 412
>>2448
It's almost done, I was messing with his animation rig and never did a proper render. The model is done though.
>> ID: 828d27 1 No. 413
File 127975855868.png - (282.75KB , 1280x720 , starman_render.png )
413
Earthbound rox
>> ID: 828d27 3 No. 414
File 127977482085.png - (157.89KB , 720x686 , starman_render_again.png )
414
I tweaked the arms and materials a little.
>> ID: 5b3057 0 No. 415
>>2460
i love you

soooo cooooool
>> ID: 7418cc 0 No. 416
no lie this stuff is awesome
>> ID: d16cee 0 No. 417
your starman is boss as hell
>> ID: 828d27 1 No. 418
File 128388512012.png - (134.21KB , 1680x1002 , he has half a dick.png )
418
Modeling some pants.
>> ID: 6a185c 0 No. 419
File 128484531893.jpg - (354.18KB , 1920x1200 , toilet.jpg )
419
my first model

fucking shit this is hard
>> ID: 6a185c 0 No. 420
File 128485108222.jpg - (475.30KB , 1920x1200 , toliet finished.jpg )
420
>>3103
all done!
>> ID: 4d3f1a 0 No. 421
>>3104

I would shit in that.
>> ID: 455821 0 No. 422
>>3104
Nice toilet.
>> ID: 6a185c 0 No. 423
File 128488550469.jpg - (23.87KB , 800x600 , toilet.jpg )
423
>>3110

thanks! this is my first real model and i'm pretty happy i got it looking at least somewhat recognizable. it took me about 4 hours (im still pretty unfamiliar with the tools) but i'm pretty stoked for my next class on tuesday.

here's my textured version.
>> ID: ed329e 7 No. 424
File 129900726496.png - (99.21KB , 1000x1000 , dudewhat.png )
424
Some of the character's animations:
http://www.youtube.com/watch?v=TnySbQrcTkE

A piece of the game's title animation + a draft of the game's music:
http://www.youtube.com/watch?v=YkTs6CTCrOI
>> ID: 506346 0 No. 425
something's a little off with the walking animation, can't put my finger on it but everything else looks amazing
>> ID: aae0ce 0 No. 426
>>3414
spinal posture.
>> ID: ed329e 0 No. 427
>>3416
What do you suggest I change about the posture to make it look a bit better?
>> ID: aae0ce 4 No. 428
File 129910719092.png - (577.68KB , 1076x623 , use google.png )
428
>> ID: ed329e 7 No. 429
File 129939435330.png - (35.94KB , 991x584 , it\'s like it\'s really embedded.png )
429
Character teleport animation:
http://www.youtube.com/watch?v=YS0FiUk-DqA

>>3419
also thanks
>> ID: 5e96df 6 No. 430
that kinda mosaic thing you have goin on is really cool, it's very unique
>> ID: ed329e 4 No. 431
File 130007172632.png - (56.58KB , 1107x654 , doopadoop.png )
431
>>3430
I'm glad you like it, it's been a lot of fun to play with.

2nd part of the teleport animation: http://www.youtube.com/watch?v=NPJfKaiHqoA
>> ID: ed329e 3 No. 432
File 130062072672.png - (876.39KB , 1440x810 , screenshot_00.png )
432
test environment, in-game screenshot.
>> ID: ed329e 3 No. 433
File 130062079447.png - (1.02MB , 1440x810 , screenshot_01.png )
433
zoomed out
>> ID: f9aaf2 0 No. 434
>>3458
>>3459
When do we get to play it?
>> ID: 661cc0 0 No. 435
Is this gonna be anything like one of marty's two games where we'll see a bunch of work done on it and perhaps a demo and then it will never get finished?
>> ID: ed329e 5 No. 436
File 130064762387.png - (87.63KB , 1000x1000 , letters_model.png )
436
>>3460
It's playable right now, but it's sort of in pieces. We're going to have a public alpha released at the beginning of April though, if all goes well.

>>3461
Definitely not.
>> ID: 16dac0 0 No. 437
the art direction looks amazing
can't wait to try it
>> ID: ed329e 8 No. 528
File 13008688539.png - (849.78KB , 1440x810 , screenshot_02.png )
528
>>437
Thanks. :)

http://www.youtube.com/watch?v=m7NtoGttDKc
Test environment animations + music
>> ID: e82990 9 No. 655
File 130191535013.jpg - (52.24KB , 1096x818 , newmodel2.jpg )
655
Spent a couple hours on this, still not done with the mesh but it's getting there.
>> ID: e82990 8 No. 688
File 130208906418.jpg - (71.15KB , 847x574 , newmodel6.jpg )
688
more progress
>> ID: ed329e 5 No. 1300
File 130489147318.png - (348.93KB , 1280x720 , boen_bot_00.png )
1300
2.5 hours in, still quite a bit I want to do to it.
>> ID: ed329e 5 No. 1311
File 130489189928.png - (179.72KB , 1280x720 , boen_bot_01.png )
1311
I might rig it. We'll see.
>> ID: 5e96df 1 No. 1322
>>1311
>>1300
so awesome
>> ID: 0e0f50 1 No. 1455
>>1311
>>1300
Id like to see some animations using this
>> ID: fec4ab 3 No. 1466
File 130713774276.png - (484.24KB , 1280x720 , cart.png )
1466
anime
>> ID: af1fad 1 No. 1577
>>1466
my favorite murder scene
>> ID: fec4ab 4 No. 1588
File 130747932775.png - (531.03KB , 1280x720 , ramen_cart.png )
1588
>> ID: fec4ab 4 No. 1599
File 130749736832.jpg - (48.57KB , 1280x720 , textures.jpg )
1599
Slowly working on the textures
>> ID: fec4ab 3 No. 1611
File 13076038981.png - (403.25KB , 1280x720 , more-texture.png )
1611
>> ID: fec4ab 2 No. 1633
File 130798873571.png - (230.97KB , 1920x1080 , cart_textures.png )
1633
>> ID: fec4ab 2 No. 1655
File 130825482857.png - (422.03KB , 1280x720 , even_more_textures.png )
1655
Time to make wood.
>> ID: 9a0484 2 No. 2162
File 13291973055.png - (198.59KB , 720x720 , nightmare fuel.png )
2162
The Noid.
>> ID: 9a0484 2 No. 2168
File 132996389597.png - (458.71KB , 800x700 , noid.png )
2168
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